Smoke 1.06

Smoke is a Winamp plug-in that generates audio-driven visuals through the simulation of fluid dynamics.Please note that Smoke runs best in 32-bit color modes; it fares quite poorly in 16-bit color. So, please be sure your Windows display mode is set to 32-bit color when running Smoke in Windowed mode. (see the documentation for instructions on how to do this.) Requirements:· A video card with basic 3D support · DirectX 8.0 or later ( http://www.microsoft.com/windows/directx/ ) · Winamp 2.72 or later ( http://www.winamp.com/ ) · Windows 98/ME/2000/XP/etc. · Recommended: 500+ MHz processor (the faster, the better) What’s New in This Release: [ read full changelog ]

· ported old code to VMS (the winamp “visualization MEGA sdk”)
· ravamped gridsize recalculation system & timing
· made the turbulence randomly vary a bit, over time
· at startup, or after hitting ‘G’, the gridsize will now try to re-optimize, for 3 seconds each (with a 1-second break in between), up to 5 times, or until the target fps is acheived satisfactorily; whichever comes first.
· now, if during runtime, the fps is too high or too low (by > 10%) for a solid 8 seconds, it will automatically resize the grid.
· reduced default buoyancy by 5%
· config panel: disabled particle settings when ‘disable particles’ checked
· fixed a tiny memory leak in the fluid sim
· tweaked audio analysis that softer sounds (during quiet songs) will be more likely to produce bursts of smoke.

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Download Smoke 1.06
Smoke 1.06
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